Online Gaming as Tool for Career Development

Abstract

Gaming has undergone a transition from a niche hobby to a part of everyday culture, with the most prominent examples of professional gaming in Korea and the success of World of Warcraft. This transition alongside with the advance of use of the Internet has created a new kind of social environment, commonly known as virtual life. This paper presents an excerpt of the results of a survey investigating this environment with particular regard to the interaction between gaming and career, relationships as well as social groups. “Man only plays when in the full meaning of the word he is a man, and he is only completely a man when he plays. ” Schiller 1

Publication
Proceedings of the First International Workshop on Story-Telling and Educational Games (STEG'08)
Placeholder Avatar
Darko Dugosija
Placeholder Avatar
Vadi Efe
Placeholder Avatar
Stephan Hackenbracht
Placeholder Avatar
Anna Hannemann