On the Use of Structured Peer-to-Peer Systems for Online Gaming

Abstract

Massively multiplayer games are becoming increasingly popular today. However, even high-budget titles suffer from downtimes because of hard- and software problems. Our approach is to use structured Peer-to-Peer technology for the server infrastructure of massively multiplayer online games, which improves reliability and scalability of these applications.

Publication
5. Würzburger ‘‘Workshop IP Netzmanagement, IP Netzplanung und Optimierung’’
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Marc Fouquet
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Heiko Niedermayer
Klaus Wehrle
Klaus Wehrle
Head of Group
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Georg Carle